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Game 4: Odd/Even Total Kills?

Chance

50%

Buy Yes

99¢

pays $1 if it happens

Buy No

99¢

pays $1 if it doesn’t

Vol 24h

as Polymarket reports it

Spread

98¢

round tripThin

Prices from Polymarket, updated 15 minutes ago. Ends Sep 19, 4:00 PM UTC.

Price over the last 2 weeks
Cost of a Yes share

Rules

How this market is decided

This market will resolve to "Odd" if the total combined kills by both teams in Game 4 is an odd number. This market will resolve to "Even" if the total combined kills by both teams in Game 4 is an even number. "Total combined kills" includes all champion kills recorded during the match by both CITA Kaizen and eSuba. Executions (deaths to non-champion sources such as turrets, minions, or neutral monsters where no enemy champion receives kill credit) do not count as kills for the purposes of this market. If no kills are recorded in Game 4, or if Game 4 is canceled (not played at all), this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 3, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 19, 2026 at 6:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If Game 4 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 4 is not played because the series result has already been determined (e.g., a team clinches the series before Game 4 is needed), this market will resolve to 50-50. If Game 4 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.

Rule history

  1. First recordedNo changes since.

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